Impact
More than 150 young people participated in the development and testing of Insignia. The game helps participants recognize patterns of indifference in themselves and others, understand how individual choices shape group dynamics, and reflect on their own responses to exclusion, conformity and responsibility. Through shared experience and reflection, it encourages greater self-awareness, empathy and active engagement.
Barcelona-based NGO founded by social innovator Aleksandra Zemke, whose mission is to design innovative educational tools for social change.
How could this initiative be supported or adapted in your community?
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